Simulation and Gaming in the Network Society (Hardcover, 1st ed. 2016)


This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book's chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

R5,182
List Price R6,544
Save R1,362 21%

Or split into 4x interest-free payments of 25% on orders over R50
Learn more

Discovery Miles51820
Mobicred@R486pm x 12* Mobicred Info
Free Delivery
Delivery AdviceShips in 12 - 17 working days


Toggle WishListAdd to wish list
Review this Item

Product Description

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book's chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Customer Reviews

No reviews or ratings yet - be the first to create one!

Product Details

General

Imprint

Springer Verlag, Singapore

Country of origin

Singapore

Series

Translational Systems Sciences, 9

Release date

August 2016

Availability

Expected to ship within 12 - 17 working days

First published

2016

Editors

, , ,

Dimensions

235 x 155 x 27mm (L x W x T)

Format

Hardcover

Pages

474

Edition

1st ed. 2016

ISBN-13

978-981-10-0574-9

Barcode

9789811005749

Categories

LSN

981-10-0574-5



Trending On Loot