Real-Time Shading (Paperback)

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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

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Product Description

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

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Product Details

General

Imprint

Crc Press

Country of origin

United Kingdom

Release date

June 2020

Availability

Expected to ship within 12 - 17 working days

First published

2002

Authors

, , ,

Dimensions

229 x 152mm (L x W)

Format

Paperback

Pages

376

ISBN-13

978-0-367-44702-1

Barcode

9780367447021

Categories

LSN

0-367-44702-9



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