Overcoming the Exploitation of Passion in Videogame Labor - Playing with Passion (Hardcover)


Overcoming the Exploitation of Passion in Videogame Labor: Passion Play examines the intersection of passion, precarity, and collocation to pinpoint where and how interventions can be made towards better working conditions. Jackson contends that videogames and passion are inextricably linked and explores this intrinsic link where passion is expected and valorized, be it in the context of play, work, or culture. Passion, Jackson argues, is the connective tissue that sews together the shared experiences that people all over the world will undertake through videogames, including that's winning close matches, experiencing new worlds, and forging new friendships. This book interrogates the outcomes of when labour, videogames, and passion collide - work and play become inextricably linked, and suddenly a 'passion for games' becomes an insistent and expected 'passion for work.' This, Jackson ultimately posits, leads to the current reality of much of the videogame production industry, where passion is used as a workplace policing tool and a way to push workers to periods of extended work, or crunch periods. Through theorizations regarding passion, bodies, assembly, and assemblage, this text wrestles with what can be done to manifest real change in the videogame industry. Scholars of media studies, technology, and labour studies will find this book of particular interest.

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Product Description

Overcoming the Exploitation of Passion in Videogame Labor: Passion Play examines the intersection of passion, precarity, and collocation to pinpoint where and how interventions can be made towards better working conditions. Jackson contends that videogames and passion are inextricably linked and explores this intrinsic link where passion is expected and valorized, be it in the context of play, work, or culture. Passion, Jackson argues, is the connective tissue that sews together the shared experiences that people all over the world will undertake through videogames, including that's winning close matches, experiencing new worlds, and forging new friendships. This book interrogates the outcomes of when labour, videogames, and passion collide - work and play become inextricably linked, and suddenly a 'passion for games' becomes an insistent and expected 'passion for work.' This, Jackson ultimately posits, leads to the current reality of much of the videogame production industry, where passion is used as a workplace policing tool and a way to push workers to periods of extended work, or crunch periods. Through theorizations regarding passion, bodies, assembly, and assemblage, this text wrestles with what can be done to manifest real change in the videogame industry. Scholars of media studies, technology, and labour studies will find this book of particular interest.

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Product Details

General

Imprint

Lexington Books-Fortress Academic

Country of origin

United States

Series

Studies in New Media

Release date

April 2023

Availability

Expected to ship within 12 - 17 working days

Authors

Dimensions

229 x 152mm (L x W)

Format

Hardcover

Pages

162

ISBN-13

978-1-66691-525-9

Barcode

9781666915259

Categories

LSN

1-66691-525-4



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