GPU Pro - Advanced Rendering Techniques (Hardcover)


This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page.

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Product Description

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page.

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Product Details

General

Imprint

A K Peters Ltd

Country of origin

United States

Release date

June 2010

Availability

Expected to ship within 12 - 17 working days

First published

2010

Editors

Dimensions

237 x 193 x 31mm (L x W x T)

Format

Hardcover

Pages

742

ISBN-13

978-1-56881-472-8

Barcode

9781568814728

Categories

LSN

1-56881-472-0



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