Good Video Games and Good Learning - Collected Essays on Video Games, Learning and Literacy, 2nd Edition (Paperback, 2nd Revised edition)


Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

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Product Description

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

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Product Details

General

Imprint

Peter Lang Publishing

Country of origin

United States

Series

New Literacies and Digital Epistemologies, 27

Release date

October 2013

Availability

Expected to ship within 12 - 17 working days

First published

October 2013

Authors

Dimensions

225 x 150 x 11mm (L x W x T)

Format

Paperback

Pages

167

Edition

2nd Revised edition

ISBN-13

978-1-4331-2393-1

Barcode

9781433123931

Categories

LSN

1-4331-2393-2



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