Geometric and Discrete Path Planning for Interactive Virtual Worlds (Paperback)

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Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.

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Product Description

Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.

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Product Details

General

Imprint

Springer International Publishing AG

Country of origin

Switzerland

Series

Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging

Release date

2016

Availability

Expected to ship within 10 - 15 working days

First published

2016

Authors

,

Dimensions

235 x 191mm (L x W)

Format

Paperback

Pages

181

ISBN-13

978-3-03-101460-4

Barcode

9783031014604

Languages

value

Subtitles

value

Categories

LSN

3-03-101460-X



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