Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)


The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.

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Product Description

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.

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Product Details

General

Imprint

Springer International Publishing AG

Country of origin

Switzerland

Series

Information Systems and Applications, incl. Internet/Web, and HCI, 9970

Release date

October 2016

Availability

Expected to ship within 10 - 15 working days

First published

2016

Editors

, , , ,

Dimensions

235 x 155 x 28mm (L x W x T)

Format

Paperback

Pages

541

Edition

1st ed. 2016

ISBN-13

978-3-319-46151-9

Barcode

9783319461519

Categories

LSN

3-319-46151-6



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