Basics of Game Design (Hardcover)


Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

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Product Description

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

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Product Details

General

Imprint

Crc Press

Country of origin

United Kingdom

Release date

September 2017

Availability

Expected to ship within 12 - 17 working days

First published

2011

Authors

Dimensions

229 x 152 x 32mm (L x W x T)

Format

Hardcover

ISBN-13

978-1-138-42787-7

Barcode

9781138427877

Categories

LSN

1-138-42787-X



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