A Learning Zone of One's Own - Sharing Representations and Flow in Collaborative Learning Environments (Hardcover, New)


A Learning Zone of One's Own consists of three parts. The first part, entitled "Play and Grounding" looks at play as a context likely to reveal the essence of grounding. Grounding is the embodiment of understanding things/actions in relation to and/or integrated with their environments. The second part, entitled "Optimal Experience and Emotion" shows the close association between grounding and emotion. The third part, entitled "Pedagogy and Technology" elaborates on new technologies (the computer and Internet) and on concepts and pedagogical methodologies supported by such technologies. The contributions in this volume demonstrate the great potential for the further development. First, the editors are now more confident that emotion is indispensable for human learning, and that learning requires grounding. Emotion accompanies play activities and play activities accompany emotion. This relation provides a rich context for grounding. The notion of optimal experience, or flow, seems an important factor for grounding, and it is suggested that optimal experience occur when the emotion and neuro systems come into harmony. Moreover, the reports and proposals made here on pedagogy and tools assure us of the feasibility of learning environments that are safe, effective, and innovative. Technologies, if appropriately applied, should greatly benefit learning in both the classroom and at home.

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Product Description

A Learning Zone of One's Own consists of three parts. The first part, entitled "Play and Grounding" looks at play as a context likely to reveal the essence of grounding. Grounding is the embodiment of understanding things/actions in relation to and/or integrated with their environments. The second part, entitled "Optimal Experience and Emotion" shows the close association between grounding and emotion. The third part, entitled "Pedagogy and Technology" elaborates on new technologies (the computer and Internet) and on concepts and pedagogical methodologies supported by such technologies. The contributions in this volume demonstrate the great potential for the further development. First, the editors are now more confident that emotion is indispensable for human learning, and that learning requires grounding. Emotion accompanies play activities and play activities accompany emotion. This relation provides a rich context for grounding. The notion of optimal experience, or flow, seems an important factor for grounding, and it is suggested that optimal experience occur when the emotion and neuro systems come into harmony. Moreover, the reports and proposals made here on pedagogy and tools assure us of the feasibility of learning environments that are safe, effective, and innovative. Technologies, if appropriately applied, should greatly benefit learning in both the classroom and at home.

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Product Details

General

Imprint

IOS Press,US

Country of origin

United States

Release date

2004

Availability

Expected to ship within 12 - 17 working days

First published

April 2004

Editors

,

Dimensions

156 x 234 x 17mm (L x W x T)

Format

Hardcover - Laminated cover

Pages

288

Edition

New

ISBN-13

978-1-58603-410-8

Barcode

9781586034108

Categories

LSN

1-58603-410-3



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